[NTLK] iOS Einstein, setting Screen Resolution

Matthias Melcher m.melcher at robowerk.de
Thu Oct 23 05:11:03 PDT 2025


Yes, it's probably almost that easy. Just *replace* an entry with whatever works better for you.

There is a second entry you might want to change. In "root.plist", you have a second list that mirrors the on you found. The first list sets the actual resolution, the second list describes what the iOS preferences resolution selector shows:

<array>
<string>MP 2x00 (320x480)</string>
<string>iPhone 4 (640x960)</string>
<string>Quarter iPad (384x512)</string>
<string>iPad (768x1024)</string>
<string>iPhone 5/5s (640x1136)</string>
<string>Quarter iPhone 5/5s (320x568)</string>
<string>iPhone 6 (750x1134)</string>
<string>Quarter iPhone 6 (375x567)</string>
<string>iPhone 6+ (1080x1920)</string>
<string>Quarter iPhone 6+ (540x960)</string>
</array>

I don;t know anything about iOS, so I can;t really give you more details.


> On 23. Oct 2025, at 06:49, cg via NewtonTalk <newtontalk at newtontalk.net> wrote:
> 
> Good Morning I just played around with AltStore again and compiled Einstein for iOS (Xcode, Macbook) and installed it on my iPhone. I gave a try to adapt screen resolution in Xcode to additional resolutions, is it as simple as adding new resolutions to „iOS / iEinsteinViewController“ in the following lines and recompile? Any hints appreciated (I could not test it out, in IOS I could not find settings for IOS Einstein for setting the screen resolution, using iOS 26.1 dev beta 4, might be another problem). Regards CG
> 
> static int widthLUT[] = { 320, 640, 384, 786, 640, 320, 750, 375, 1080, 540, 1320, 1640 };
> static int heightLUT[] = { 480, 960, 512, 1024, 1136, 568, 1134, 567, 1920, 960, 2868, 2360 };



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