[NTLK] iOS Einstein, setting Screen Resolution

cg cg at ik.me
Wed Oct 22 21:49:55 PDT 2025


Good Morning I just played around with AltStore again and compiled Einstein for iOS (Xcode, Macbook) and installed it on my iPhone. I gave a try to adapt screen resolution in Xcode to additional resolutions, is it as simple as adding new resolutions to „iOS / iEinsteinViewController“ in the following lines and recompile? Any hints appreciated (I could not test it out, in IOS I could not find settings for IOS Einstein for setting the screen resolution, using iOS 26.1 dev beta 4, might be another problem). Regards CG

	static int widthLUT[] = { 320, 640, 384, 786, 640, 320, 750, 375, 1080, 540, 1320, 1640 };
	static int heightLUT[] = { 480, 960, 512, 1024, 1136, 568, 1134, 567, 1920, 960, 2868, 2360 };


More information about the NewtonTalk mailing list